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Форум » Grand Theft Auto » GTA IV » CitizenMP » Обновления
Обновления
AdministratorДата: Суббота, 25.10.2014, 21:12 | Сообщение # 1
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Сообщений: 35
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14 сентября, 2014

87fccb74b   don't depend on xlive.dll for creating UI
6bc8127fa   disable broken fullscreen thing

5 сентября, 2014

2f53d602d   increment modelinfo ref array size as some maps may actually use this many dictionaries

30 августа, 2014

c93cd0038   streaming fuckimization
11dce5749   streaming optimization-ish, part 1

29 августа, 2014

4966b7a50   fix crash on scriptenvironment destruction
86ac8778f   retry streaming downloads when HTTP requests fail

28 августа, 2014

47d236d10   validation for lua callbacks + don't gc references from a previous instance
a021f3e40   other fix for the double chat thing
55a93452a   no_distantlights option for world assets

27 августа, 2014

6bd09aa1e   race condition fixes for streaming primarily
a3e192065   minor aids in error handling + fixing streaming files with case differences in one part

25 августа, 2014

1f3383149   better handling of fragmented packets
0c61e92d9   lol weird debug code
a3e061765   swap order of reliable command output buffer so that the server won't ignore any
b7897857c   handle Wait outside of a thread gracefully
6a7c66157   increase allowed amount of filesystem mounts (fixes CreatePlayer exception @ 0x6…
fd1654ee0   not m_ i guess
5454d322d   lovely validation
96fde9d5c   hopefully fix regression in runtime resource restarting
6455c7fa0   debug stuff for a crash in file downloading
d98abc29d   mouse wheel support for CefInput.cpp

22 августа, 2014

294003a08   fix CheckIfCollisionHasLoadedForMissionObjects not getting called for non-vehicl

13 августа, 2014

8b8b4cae3   somewhat fix rejoining to different servers. img stuff may still break, and viiv…
55d218bb0   fix reloading the game by recreating the CStreamingInfo array on streaming reinit Browse Code »
539a3f4fd   some reliability updates, mainly in an attempt to fix reloading the game
8258a8a26   define_inject_hook seems broken and this should fix the crash i was having with early rejoin lately
6035669b7   and that address was typed wrong
22da8ee80   open main UI on game leave call as ShutdownNetworkCit won't be called anymore
3d70010b2   fix dependant iterator corruption
dcf1e0fe7   /MP for libcef_dll to speed up CI builds
46b1cbd88   hud position getting
ae030154d   fix explosions not working (apparently some code was being completely ignored)

12 августа, 2014

027ef2442   all these debug lines
145bca7a8   i forgot booleans in inject_call are broken, so change it to int and that should…
27263ea38   precompiled headers
a4016f805   load the game as if it were one big episode
bf5ebaa0c   attempt at (seemingly somewhat broken) resource cleanup fixes and latency reduction
c70244f79   allow cl2 again with new mutants
81a9f0f8b   model info parent optimization - less unordered_map, instead have pool extensions

11 августа, 2014

6df841963   libcef downgrade
e351aefdb   GetCurrentResource func
5c3003eaf   remove some debug thing
8cacd137c   'optimized' texture updating
78af3db68   also register the resource scheme if the resource has no UI of its own

10 августа, 2014

d59639948   beginscene rendercb
4ff2d73e4   default to windowed mode
f612edc23   resource cache performance improvement
7d2e77946   auth dialog mutants

8 августа, 2014

416ae5ce1   reenable minidumps

7 августа, 2014

16f26a7bf   the big viiv commit

6 августа, 2014

b3d8452d7   allegedly it works now

5 августа, 2014

64c1f0735   mi-less lods, iteraton 1

28 июля, 2014

0a8826748   load custom d3d9.dll from game folder if present
75468015c   hopefully improved error handling
7e4dac086   remove useless nuiwindow

17 июля, 2014

c1adb1353   serverlist passing gametype
15fd27279   support for script improvements, among which fixing DeleteCh?ar/MarkCh?arAsNoLongerNeeded
1e5bfeb6b   i don't know what I did here but the mouse handles differently and smoother now
0b18a6294   apparently that broke hosting as there's two sockets that use this API. hope it still works in wine
60221f541   force the game to bind on port 10152 instead of 1000 (more wine fixing)

16 июля, 2014

adde86560   host lock fixed, allow reading intermeidate msgIHost, hopefully fix qaisjp's issue

15 июля, 2014

a9932d420   server browser/join UX improvements
4d0f9f408   make confirming server exit messages open the main menu as is supposed to happen
616098423   changes to support updates in managers
113555695   fix missing null terminators in server listings
8bb4fa099   even more improved mouse input
8e11b2809   improved mouse input in menus
96b5bf17b   partial backport of recent server resource manager changes

13 июля, 2014

47bfd51ff   don't store a pointer to an overlapped (of which the content may change) in streaming handler
de3debcb1   streaming debug logs

11 июля, 2014

32f9c51c1   InetNtop doesn't exist on Wine, so we'll use inet_ntop which does

10 июля, 2014

769f91bff   fix CREATE_CAR call to CMissionCleanup::CheckIfCollisionHasLoadedForMissionObjec…

09 июля, 2014

94053056e   more race fixes
7d4f464a7   remove some useless and broken F11 handler
e7e7b93e2   putVP function for hooking

08 июля, 2014

deaee70a5   crash dumping, hopefully
19478efb7   fix another crash related to loading screen cleanup
770925a88   fix a possible crash if network packets end up being partial
0375a7ba2   streaming, a first primitive version that doesn't support resource stopping


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spirrs0231Дата: Четверг, 13.07.2017, 16:48 | Сообщение # 2
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